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Below is a list of the rules which Servant stats work under.

ParametersEdit

Placeholder.

Class SkillsEdit

Edit

Servant can call forth the power of the greater hero they once accompanied, by presenting their heraldry and self-hypnotizing themselves to act like that hero. Usable once in a day, and lasts till the end of the fight.

  • A: At this rank, Servant Squire can boost 3 of his attributes for 10 turns, and 2 to the end of the battle by one.
  • B: At this rank, Servant Squire can boost 2 of his attributes for 10 turns, and 2 to the end of the battle by one.
  • C: At this rank, Servant Squire can boost 1 of his attributes for 10 turns, and 2 to the end of the battle by one.
  • D: At this rank, Servant Squire can boost 2 of his attributes to the end of the battle by one.
  • E: At this rank, Servant Squire can boost 1 of his attributes to the end of the battle by one.

Conqueror ArmsEdit

The ability to pillage or steal the enemy’s weaponry, and use it against them during a battle. Reserved solely for Marauder class.

  • A: At this rank, if Marauder manages to disarm the enemy, he can use the weapon against his opponent with considerable skill, going as far as to be able to use enemy’s Noble Phantasm once during the battle, if he acquires it.
  • B: At this rank, if Marauder manages to disarm the enemy, he can use the enemy’s weapon against him with a considerable skill. He is unable to use activation-type Noble Phantasms though, and only passive effects are used.
  • C: At this rank, if Marauder manages to disarm the enemy, he can use the enemy’s weapon against him. If the weapon is Noble Phantasm, Marauder is only able to use it as a normal weapon, without special effects.
  • D: At this rank, if Marauder manages to disarm the enemy, he can use the enemy’s weapon against him. Marauder cannot use the weapon if it is a Noble Phantasm, however.
  • E: At this rank, Marauder can disarm the opponent. If the weapon is of same type he already uses as his main weapon, he is able to use it against his opponent.

Cunning MindEdit

The ability to manipulate any type of situation into a more favorable position through tricks, schemes, plots, plans, ect.

  • A: At this rank, the Servant's cunning is said to have even surpassed the gods. Servant can increase AGI and LCK by one rank for three turns, once per battle. All actions, regardless of type, have a higher chance of success. In addition, can further increase all parameters and damage by one rank for three turns if the enemy has been fought before or has been observed fighting before.
  • B: At this rank, the Servant is said to be unmatched in cunning by any mortal of that time. Servant can increase AGI by one rank for three turns, once per battle. All actions, regardless of type, have a higher chance of success. In addition, can further increase any three parameters by one rank for one turn if the enemy has been fought before or has been observed fighting before.
  • C: At this rank the Servant is famous for their intellect and cunning. Can increase LCK and AGI by one rank for two turns. All combat and escape rolls have a higher chance of success.
  • D: At this rank the Servant is well-versed in the arts of trickery and misdirection. Can increase LCK by one rank for two turns, and all combat and escape roll shave a slightly higher chance of success.
  • E: At this rank, the Servant is somewhat talented in the art of misdirection. Can increase LCK by one rank for one turn, and escape rolls have a slightly higher chance of success.

Divine BeautyEdit

The beauty of the Servant is truly alluring, and it is on the level of mind-affecting magecraft. When in the presence of Servant with this skill activated, enemies find themselves under enchantment that tries to make them do his bidding. Time will weaken the effect.

  • A: At this rank, only very high rank mental-warding skills combined with relatively high rank MGI can ward off the enchantment.
  • B: At this rank, only high rank mental-warding skills combined with medium rank MGI can ward off the enchantment.
  • C: At this rank, mental-warding skills combined with higher than E-rank MGI can ward off the enchantment.
  • D: At this rank, either mental-warding skills or medium rank MGI can ward off the enchantment.
  • E: At this rank, either low rank mental-warding skills or low rank MGI can ward off the enchantment.

God ForgeEdit

The Servant is able to repair artifacts of great power, such as Noble Phantasms.

  • A: At this rank, Servant is capable of repairing an artifact on the level of Noble Phantasm in a day.
  • B: At this rank, Servant is capable of repairing an artifact on the level of Noble Phantasm in three days.
  • C: At this rank, Servant is capable of repairing an artifact on the level of Noble Phantasm in five days.
  • D: At this rank, Servant is capable of repairing an artifact on the level of Noble Phantasm in a week.
  • E: At this rank, Servant is capable of repairing a artifact on the level of Noble Phantasm in 15 days.

Independent ActionEdit

The capacity of Servants to subsist without a Master.

  • A: At this rank, the Servant can exist without a Master as long as they have an alternate means of gaining Mana. If there are no means, the Servant is able to last a week before disappearing.
  • B: At this rank, the Servant is capable of existing for three days without an established contract, and may remain for a short period of time even after his spiritual core has subsisted severe damage.
  • C: At this rank, the Servant is capable of existing for two days without an established contract.
  • D: At this rank, the Servant is capable of existing for a day without an established contract.
  • E: At this rank, the Servant is capable of existing for, at most, half a day without an established contract.

Item ConstructionEdit

The expertise to create magical items; what items can be created depends on the origin of the Servant and on the quality of the item.

  • The rank of this ability is decided on a case-by-case basis, depending on the item(s) the Servant is supposed to be able to create using this.

Mad EnhancementEdit

Brings all parameters up a rank in return for sanity.

  • A: At this rank, the Servant gains a rank-up for all parameters and two-rank up for STR/END. All sanity is lost. Can only attack wildly with physical power.
  • B: At this rank, the Servant gains a rank-up for all parameters, but loses most of his/her sanity in exchange along with the ability to understand more than a few words. Using any kind of Noble Phantasms is hard, if not impossible.
  • C: At this rank, the Servant gains a rank-up for all parameters except LCK and MGI, but loses the ability to speak and is unable to make complicated thoughts. Still retains the ability to use Noble Phantasms, although only non-attacking ones.
  • D: At this rank, the Servant gains a rank-up for STR and END, but can speak only in simple phrases and thoughts will become chaotic. Can still use Noble Phantasms.
  • E: At this rank, the Servant gains a rank up for STR, but speech will not be articulate and thoughts will sometimes be illogical.

Magic ResistanceEdit

The ability to cancel or diminish the effects of magecraft used against oneself.

  • A: At this rank, rank of spell is lowered by three and C rank spells are nulled. Cannot be affected by modern spells.
  • B: At this rank, rank of spell is lowered by two and D rank spells are nulled.
  • C: At this rank, rank of spell is lowered by two and E rank spells are nulled.
  • D: At this rank, rank of spell is lowered by one and E rank spells are nulled.
  • E: At this rank, the Servant cannot cancel spells but the damage taken from magic is lowered somewhat.

Merciless DestructionEdit

Boosts raw attack power of Noble Phantasm, but enables dodging it via pure AGI attribute.

  • A: At this rank, the pure attack power of the Noble Phantasm is counted as two ranks higher, but C-rank AGI enables partial dodge, and above B-rank AGI enables full dodge.
  • B: At this rank, the pure attack power of the Noble Phantasm is counted as one rank higher, but above B-rank AGI enables partial or full dodge.
  • C: At this rank, the pure attack power of the Noble Phantasm is counted as one rank higher, but C-rank AGI enables partial dodge, and ranks above a full dodge.
  • D: At this rank, the pure attack power of the Noble Phantasm beats those of the same rank, but it can be dodge via B-rank AGI or higher.
  • E: At this rank, the pure attack power of the Noble Phantasm is slightly boosted, but AGI of B-rank enables partial dodge.

Numb to PainEdit

Servant feels less pain than others of his kind, and injuries do not affect his battle effectiveness.

  • A: At this rank, the Servant is completely numb to pain, and even most grievous wounds do not reduce his battle effectiveness.
  • B: At this rank, the Servant can shrug of all but the pain on level of a torture, and even large wounds do not reduce his battle effectiveness.
  • C: At this rank, the Servant can resist large amounts of pain, and even major wounds do not reduce his battle effectiveness.
  • D: At this rank, the Servant can resist pain to some degree, and most wounds do not reduce his battle effectiveness.
  • E: At this rank, the Servant can resist small amounts of pain, and minor wounds do not reduce his battle effectiveness.

Presence ConcealmentEdit

The ability to conceal the Servant's presence, granted usually to the Assassin Class.

  • A: At this rank, the Servant only reveals his/her presence during physical contact, but in most cases, concealment is strong enough to mask presence completely. The probability of stealth attacks to succeed is increased greatly.
  • B: At this rank, the Servant cannot be tracked by normal methods and low-level spells, and only reveals his or her presence when attacking or moving at high speeds. The probability of stealth attacks to succeed is increased moderately.
  • C: At this rank, the probability of stealth attacks succeeding is increased slightly. The Servant can be tracked using scrying spells and tracking techniques.
  • D: At this rank, the ability hides one's presence as a Servant. Suitable for spying as long as sudden movements are not made.
  • E: At this rank, the ability hides one's presence as a Servant. While rather crude, slow/subtle movements can be made.

RidingEdit

The ability to ride beasts and vehicles. If the Servant has a Noble Phantasm which works as a steed, etc. the Riding skill’s rank has to match the rank of that Noble Phantasm for the Servant to be able to use it.

  • A: At this rank, the Servant is capable of handling any mount be it animal or object, even Divine Beasts. Dragons are the only thing beyond his skills.
  • B: At this rank, the Servant is capable of riding on most mortal mounts and large vehicles (i.e. small airplanes, helicopters) more skillfully than the average rider.
  • C: At this rank, the Servant is capable of handling almost any mount and medium-sized vehicles (i.e. automobiles) with an average amount of skill.
  • D: At this rank, the Servant is capable of handling a few different kinds of animals and small vehicles (i.e. motorcycles, electric scooters) with some skill.
  • E: At this rank, the Servant is capable of riding a single kind of animal and basic vehicles (i.e. bicycles, scooters) with some amount of ease.

Territory CreationEdit

Creation of a magical territory that amplifies one's abilities as a magus. Having territory lowers the prana cost of the spells used in that territory, as well as amplifies the regeneration of prana as the date changes, for both Master and Servant.

  • A: At this rank, creation of a "temple" is possible. The temple consumes the inside of whole building, and can be shaped into whatever shape and size Servant wishes. The cost of spells is 1/3, and the prana regeneration is doubled.
  • B: At this rank, creation of a "magic workshop" becomes possible. It consumes the inside of whole building, setting itself to match the size of the building. The cost of spells is half of the usual, and prana regenerated is 65 units more.
  • C: At this rank, creation of a "magic territory" becomes possible. It consumes a one floor from building, setting itself to match the size. The cost of the spells is 2/3 of the usual, and prana regenerated is 50 units more.
  • D: At this rank, creation of a "magic area" becomes possible. It consumes one floor from a building, forcing it to match the shape of the area. The prana regenerated is 50 units more.
  • E: At this rank, creation of a "magic circle" becomes possible. It consumes one room, setting itself to match the size. The prana regenerated is 25 units more. The circle also warns of intruders, thus sneaking into room with magic circle is impossible. This ability is shared by all ranks.

Treacherous EndangermentEdit

The ability to strike in the most brutal and damaging way. Higher ranks allow the user to carefully observe his opponent and time his strike to maximize accuracy. This ability can be used once per battle, and lasts for 15 turns.

  • A: At this rank the Servant is capable of greatly enhancing the damage of his blows and greatly improves his accuracy. All offensive actions are counted two ranks higher in damage and for the purposes of dodging attacks, the opposing Servants AGI is counted two ranks lower.
  • B: At this rank the Servant is capable of greatly enhancing the damage of his blows and slightly improving his accuracy. All offensive actions are counted two ranks higher in damage and for the purposes of dodging attacks, the opposing Servants AGI is counted one rank lower.
  • C: At this rank the Servant is capable of greatly enhancing the damage of his blows. All offensive actions are counted two ranks higher in damage.
  • D: At this rank the Servant is capable moderately improving his damage. All offensive actions are counted a rank higher in damage.
  • E: At this rank the Servant can somewhat improve his damage when he is in an advantageous position. All offensive actions are counted a rank higher in damage, when the Servants AGI surpasses his opponents.

Unshakable DefenseEdit

The ability to defend against attacks that should have come as surprise attack, even against much faster enemy. The higher ranks also grant ability to counter-attack immediately.

  • A: At this rank, Servant is able to defend against any kind of surprise attack, and launch a counter-attack even if he is mortally wounded due to the strike. The END attribute gains a rank-boost when defending against surprise attacks that start the battle.
  • B: At this rank, Servant is able to defend against almost all surprise attacks, and launch a counter-attack if he managed to survive the attack in a good health. The END attribute gains a rank-boost when defending against surprise attacks that start the battle.
  • C: At this rank, Servant is able to defend against most surprise attacks, and if he suffered no damage, launch a counter-attack.
  • D: At this rank, Servant is able to defend against surprise attacks, and if the situation is in his favor, launch a counter-attack.
  • E: At this rank, Servant is able to defend against surprise attacks.

Personal SkillsEdit

Aegis of FaithEdit

A pseudo-supernatural protection that springs from religious faith, protecting the body and mind from harm. However, it is not true protection derived from a divinity, but more like a blessing. This skill can be used once per day.

  • A: At this rank, the Servant can activate this skill, gaining a complete immunity to all attacks except Noble Phantasms for 5 turns.
  • B: At this rank, the Servant can activate this skill, and the damage dealt to him will be lessened majorly for 5 turns.
  • C: At this rank, the Servant can activate this skill, and the damage dealt to him will be lessened considerably for 5 turns.
  • D: At this rank, the Servant can activate this skill, and the damage dealt to him will be lessened for 10 turns.
  • E: At this rank, the Servant can activate this skill, and the damage dealt to him will be slightly lessened 15 turns.

Battle ContinuanceEdit

The ability to come out alive, and continue fighting when injured.

  • A: At this rank, the Servant may battle even on the verge of death, and will stay alive until destroyed in a way that leaves no choice but death.
  • B: At this rank, the Servant may take blows that could result in death and continue fighting.
  • C: At this rank, the Servant may ignore crippling blows with ease, doing so with effort and will.
  • D: At this rank, the Servant may continue fighting despite suffering heavy wounds and injuries.
  • E: At this rank, the Servant may recover from stunning blows in shorter time.

BraveryEdit

The ability to cancel mental interference such as pressure, confusion, and mesmerization.

  • A: At this rank, the Servant is immune to all mental interferences, including distractions, emotions, illusions, etc. Also, when fighting against a far stronger enemy, the STR and AGI stats increase by one.
  • B: At this rank, the Servant is highly resistant to all mental interferences, including distractions, emotions, illusions, etc.
  • C: At this rank, the Servant is resistant to most mental interferences, and those that do affect him are lessened greatly.
  • D: At this rank, the Servant is resistant to generic mental interferences, and any mental interference is lessened.
  • E: At this rank, the Servant ability to resist mental interference is slightly enhanced.

CharismaEdit

Natural talent in commanding and inspiring large numbers.

  • A: At this rank, the Servant can capably inspire and direct armies of any size. At this point it is no longer popularity, but rather a kind of curse in itself.
  • B: At this rank, the Servant increases the ability of his or her army during mass combat. B-rank is enough to lead a country.
  • C: At this rank, the Servant can command and effectively use the abilities of a large number, about a thousand or so, of warriors.
  • D: At this rank, the Servant gives a slight bonus to the ability of a medium-sized platoon of about five hundred warriors.
  • E: At this rank, the Servant increases the fighting spirit of a small-sized platoon of about one hundred warriors.

ClairvoyanceEdit

Enhanced visual perception.

  • A: At this rank, the Servant is capable of accurate aim in a ten-kilometer range. No speed is too fast to escape his eyes. Capable of targeting things as long as he knows they are there, no matter if he sees them or not.
  • B: At this rank, the Servant is capable of accurate aim in an eight-kilometer range. Able to target things that move at high speeds. Servant also gains slight precognition, along with ability to see those who are well hidden by magecraft.
  • C: At this rank, the Servant is capable of accurate aim in a four-kilometer range. Servant is able to track down moving targets with considerable ease.
  • D: At this rank, the Servant is capable of accurate aim in a two-kilometer range. The amount of light does not affect Servant’s ability to aim.
  • E: At this rank, the Servant is capable of accurate aim in a half a kilometer range.

DisengageEdit

The ability to break away from battle.

  • A: At this rank, the Servant can retreat from battle regardless of enemy numbers. As long as there is prana to keep the Servant intact, he can retreat from battle and heal himself. Also, with this ability, the battle is returned to the first turn, as it were.
  • B: At this rank, the Servant can retreat from battle with little chance of failing. Also has the ability to return an unfavorable battle to the first turn, along with the status of the battlers.
  • C: At this rank, the Servant can retreat from battle effectively. Also has the ability to return an unfavorable battle to the first turn and return technique stats to their defaults
  • D: At this rank, the Servant can retreat from most battles with a fair chance of escaping. Also has the ability to return the battle to the last turn that was favorable for the Servant.
  • E: At this rank, the Servant can sometimes retreat from single combat.

DivinityEdit

The level of divinity present in the Servant's blood.

  • A: At this rank, the Servant has either been a child of a god or accepted as a god.
  • B: At this rank, the Servant has the blood of a god within them, but not directly (bloodline started from gods, etc).
  • C: At this rank, the Servant has been either a divine species, a direct descendent of a divine species, or achieved the pinnacle of divinity in a human body. Also, those whose legends are obscured and their Divinity is not clearly established usually attain this rank.
  • D: At this rank, the Servant has a streak of divinity, either through ancestors or being favored by a god.
  • E: At this rank, the Servant has a very small divinity. Most likely “blessed” once or otherwise chosen.

Emperor PrivilegeEdit

By force of will, the Servant may obtain abilities nominally beyond the scope of her natural talents. To be able to use this skill, Servant needs to be of very high rank, akin to that of Emperor or King.

  • A: Divine abilities may be within the grasp of the Servant.
  • B: Mythic abilities may be within the grasp of the Servant.
  • C: Legendary abilities may be within the grasp of the Servant.
  • D: Superhuman abilities may be within the grasp of the Servant.
  • E: Great abilities may be within the grasp of the Servant.

Eternal Arms MastershipEdit

Mastership of combat arts unrivalled in one era. The Servant can make use of full fighting ability even if under mental restrictions.

  • A: Mastership of combat arts has reached the point of being said to be unrivaled in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.
  • B: Mastership of combat arts has reached the point of being said to be amongst the greatest in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills, unless under effects of high-level thaumaturgy.
  • C: Mastership of combat arts has reached the point of being famous in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills, unless under effects of high-level thaumaturgy, or near death.
  • D: Mastership of combat arts has reached the point of being great when compared to most in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills, unless under effects of thaumaturgy, or suffering from heavy wounds.
  • E: Mastership of combat arts has reached the point of being said to be notable in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills when exhausted, or suffering from minor wounds.

Expert of Many SpecializationsEdit

Proper usage of a large variety of expert skills.

  • Due to the nature of this skill, rank decisions will be made on a case-by-case basis.

Explorer of StarsEdit

The ability to make the impossible come true, borne by those bring about the turning points of humanity. Certain preparations increase the chance of this skill’s success even further. Can only be used once per day.

  • A: Able to make grand miracles occur, turning the tide of fate with almost no fear of failure.
  • B: Able to make miracles occur, with a 50-50 chance of success.
  • C: Able to turn the unfavorable situation of any kind to better, with high chance of success.
  • D: Able to turn the unfavorable situation of any kind to better, with a 50-50 chance of success.
  • E: Slight chance of turning a bad situation to better direction.

Eye of the Mind (False)Edit

Resistance to changes of visibility caused by visual interferences. Also called the sixth sense, or prescience; an innate talent to sense danger.

  • A: At this rank, the Servant is able to sense almost any change made on the battlefield, as well as perceive the intent of others flawlessly.
  • B: At this rank, the Servant is able to sense the majority of changes made on the battlefield, as well as perceive the intent to some extent, giving him a general idea.
  • C: At this rank, the Servant is able to sense most changes made on the battlefield, as well as perceive the negative intent of others.
  • D: At this rank, the Servant is able to sense some changes made on the battlefield, as well as perceive strong negative intentions of others.
  • E: At this rank, the Servant is able to sense a few changes made on the battlefield, as well as perceive the killing intent of others flawlessly.

Eye of the Mind (True)Edit

Calm analysis of battle situation and conclusion of action during a tight spot through "theory of battle".

  • A: At this rank, the Servant is capable of calmly analyzing situations no matter the situation. As long as there is possibility for victory, he is able to devise a plan to exploit that possibility, even at the level of bringing forth a miracle.
  • B: At this rank, the Servant is capable of calmly analyzing situations even during a battle. As long as there is at least a one percent chance of victory, he or she is able to devise a plan to exploit that possibility.
  • C: At this rank, the Servant is capable of calmly analyzing situations except during an emotionally challenging battle. Even if the chance of victory is small, he is able to devise a plan to exploit that possibility.
  • D: At this rank, the Servant is capable of calmly analyzing situations, except during an emotionally challenging battle or a very fast-paced battle. Even if the chance of victory is small, he is usually able to devise a plan to exploit that possibility.
  • E: At this rank, the Servant is capable of calmly analyzing situations during normal battles. If a clear chance for victory appears before him, he is able to devise a plan to exploit that possibility.

Eye for ArtEdit

Infatuation with works of art.

  • A: If he happens to see a Noble Phantasm that possesses artistic anecdotes, the Servant instantly recognize it and know its extent of power.
  • B: If he happens to see a Noble Phantasm that possesses artistic anecdotes, the Servant will quite surely figure out its true name.
  • C: If he happens to see a Noble Phantasm that possesses artistic anecdotes, the Servant will have a good chance of figuring out its true name.
  • D: If he happens to see a Noble Phantasm that possesses artistic anecdotes, the Servant will have a chance of figuring out its true name.
  • E: If he happens to see a Noble Phantasm that possesses artistic anecdotes, there is a small chance that he might be able to figure out its true name.

Field of DetectionEdit

Detects presence of others within a particular distance. Combined with Presence Concealment, this ability is optimal for reconnaissance.

  • A: Servant can sense presence of others clearly in the Area he is in, and faintly in the Areas that surround it.
  • B: Servant can sense presence of others faintly in the Area he is in.
  • C: Servant can sense presence of others clearly in his general location.
  • D: Servant can sense presence of others in the area of a large building.
  • E: Servant can sense presence of others in the area of a small building.

Golden RuleEdit

Not the mathematical rule, but a measure of the destiny of just how wealthy one will be in life.

  • A: At this rank, money problems are completely unknown.
  • B: At this rank, the wealth makes it almost impossible for the Servant to encounter financial problems.
  • C: At this rank, Servant is capable of amassing a great amount of wealth.
  • D: At this rank, it is rare for the Servant to run out of money.
  • E: At this rank, the Servant is clearly wealthier than those around him.

HarmonyEdit

Attack accuracy does not decrease no matter how many times the same technique is used against the same opponent.

  • A: At this rank, all attacks come by surprise, and must be countered via pure instinct.
  • B: At this rank, target is unable to fully anticipate and react to attacks.
  • C: At this rank, the opponent will very rarely be able to predict attack until the moment of execution.
  • D: At this rank, the opponent will find it hard to predict the attack until the moment of execution.
  • E: At this rank, the opponent will be unsure about the attack until the moment of execution.

High-Speed Divine WordsEdit

The ability to activate thaumaturgy without the connection of incantations to circuits. The words from the era of gods, back when words played a heavy role in the actualization of mysteries. As a result, pronunciation is impossible by modern humans.

  • A: At this rank, even high thaumaturgy can be activated with just a single action, and the prana needed is halved due to it being taken from the environment.
  • B: At this rank, anything up to ten-count spells and ritual magic can be activated with a single action, but prana cost is the same.
  • C: At this rank, all normal spells without long incantantations can be activated with a single action.
  • D: At this rank, anything up to complex spells of five to six lines can be activated with a single action.
  • E: At this rank, anything up to spells of one to three lines can be activated with a single action.

Innocent MonsterEdit

Servant’s existence is twisted by the perceptions of posterity, such that his abilities and appearance do not quite resemble what they were in life.

  • A: The Servant’s true self and what is remembered by history are like night and day. You can take up to 5 skills that are not what this Heroic Spirit would actually have.
  • B: The Servant’s true self and what is remembered by history are vastly different. You can take up to 4 skills that are not what this Heroic Spirit would actually have.
  • C: The Servant’s true self and what is remembered by history differ in some degree. You can take up to 3 skills that are not what this Heroic Spirit would actually have.
  • D: The Servant’s true self and what is remembered by history differ slightly. You can take up to 2 skills that are not what this Heroic Spirit would actually have.
  • E: The Servant’s true self and what is remembered by history do not exactly match. You can take 1 skill that is not what this Heroic Spirit would actually have.

InstinctEdit

The continuous ability to "feel" the most appropriate development(s) during a battle.

  • A: At this rank, this heightened sixth sense is now close to precognition. It reduces by half any obstacles to vision and hearing.
  • B: At this rank, this resembles a powerful sixth sense. It reduces by a third any obstacles to vision and hearing.
  • C: At this rank, this resembles a formidable sixth sense. It reduces by a fourth any obstacles to vision and hearing.
  • D: At this rank, this resembles an adept sixth sense. It reduces by a fifth any obstacles to vision and hearing.
  • E: At this rank, this resembles an unrefined sixth sense. It reduces by a sixth any obstacles to vision and hearing.

Mana BurstEdit

The temporary raising of stats by soaking one's weapon or body with magic energy and immediately expelling it.

  • A: At this rank, a normal weapon without great divine protection will not be able to endure the Servant's magical energy-fueled attack and will be damaged. For prana cost of 15 units, Servant’s AGI, END or STR gains a momentary boost of a single rank. It is possible to boost all of the attributes at the same time, but the prana cost for each is combined.
  • B: At this rank, a normal weapon without high divine protection will not be able to endure the Servant's magical energy-fueled attack and will be damaged. For prana cost of 15 units, Servant’s AGI, END or STR gains a momentary boost of a single rank. It is possible to boost two attributes at the same time, but the prana cost for each is combined.
  • C: At this rank, a normal weapon without average protection of some kind will not be able to endure the Servant's magical energy-fueled attack and will be damaged. For prana cost of 15 units, Servant’s AGI or END gains a momentary boost of a single rank. It is possible to boost both, but the prana cost for each is combined.
  • D: At this rank, a normal weapon without low protection of some kind will not be able to endure the Servant's magical energy-fueled attack and will be damaged. For prana cost of 15 units, Servant’s AGI or END gains a momentary boost of a single rank.
  • E: At this rank, a normal weapon will not be able to endure the Servant's magical energy-fueled attack and will be damaged. For prana cost of 15 units, Servant’s AGI gains a momentary boost of a single rank.

Mental PollutionEdit

Thanks to a twisted mind, the Servant is offered a degree of resistance to magic interfering with the mind.

  • A: At this rank, the Servant is protected against most types of mental interference magecraft. However, communication with individuals without the same rank of Mental Pollution becomes impossible.
  • B: At this rank, the Servant is protected against a large majority of mental interference magics. However, communication with individuals without the same rank of Mental Pollution becomes very hard.
  • C: At this rank, the Servant is protected against generic mental interference magecraft. However, communication with individuals without the same rank of Mental Pollution becomes hard, and misunderstandings are usually created.
  • D: At this rank, the Servant is protected against some mental interference magecraft. However, communication with individuals without the same rank of Mental Pollution becomes difficult, but easy with those of similar views.
  • E: At this rank, the Servant is protected against a small number of mental interference magecraft. However, communication with individuals without the same rank of Mental Pollution becomes somewhat difficult, depending on the individual.

Military Tactics (Army)Edit

Tactical instinctive ability used not for one-on-one combat, but in a battlefield where many are mobilized.

  • A: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s) or in dealing with the opponents Anti-Battalion Noble Phantasm; the Servant's Anti-Battalion NP will outclass an opposing Servant's regardless, and will gain rank-up in the process.
  • B: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s) or in dealing with the opponents Anti-Battalion Noble Phantasm; the Servant gains a bonus to their own Anti Battalion NP while the opposing Servant's gains penalties.
  • C: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s) or in dealing with the opponents Anti-Battalion Noble Phantasm; the Servant gains a slight bonus to their own Anti-Battalion NP while the opposing Servant's gains slight penalties.
  • D: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s); the Servant gains a decent bonus to their own Anti-Battalion NP.
  • E: At this rank, advantageous modifiers are provided in situations when executing one's own Anti-Battalion Noble Phantasm(s); the Servant gains a slight bonus to their own Anti-Battalion NP.

Monstrous StrengthEdit

An ability possessed by monsters and beasts, temporary boost of the Strength parameter by one rank for a time limit determined by the ranking of this skill. May be used once in battle.

  • A: At this rank, the Servant receives a boost in STR that will last for few consecutive battles.
  • B: At this rank, the Servant receives a boost in STR that will last for entire battle.
  • C: At this rank, the Servant receives a boost in STR that will last for a twenty turns.
  • D: At this rank, the Servant receives a boost in STR that will last for a ten turns.
  • E: At this rank, the Servant receives a boost in STR that will last for five turns.

Mystic EyesEdit

An ability innate to a creature’s being, special eyes with some manner of power to affect the outside world.

  • Due to the nature of this ability, rank decisions will be made on a case-by-case basis. Be warned, however, that a Servant with this ability will be put under high scrutiny, both in application and use.

Mystic FaceEdit

Almost the same as Mystic Eyes, but usually embodied by a mark(s) on the Servant's face.

  • Due to the nature of this ability, rank decisions will be made on a case-by-case basis. Be warned, however, that a Servant with this ability will be put under high scrutiny, both in application and use.

Navigator of the StormEdit

Capability and charisma as a leader, as necessary to captain a ship and lead a naval fleet.

  • A: This rank is enough to lead a grand armada.
  • B: This rank is enough to lead an armada.
  • C: This rank is enough to lead a naval fleet.
  • D: This rank is enough to lead a small group of ships.
  • E: This rank is enough to lead a single, large vessel.

Protection from ArrowsEdit

Increased defense against ranged attacks by predicting the projectile trajectory through exceptional means such as hearing the sound of air being cut or sensing the killing intent of the enemy.

  • A: At this rank, the attacker does not need to be within sight for the Servant to dodge; prediction is now based upon the sound and the feel of the wind. Super-long-range attacks are now possible to be dodged; area-of-effect attacks are less likely to land.
  • B: At this rank, as long as the attacker is within his or her field of vision, the Servant can track down shots with his or her eyes and defend against them. This does not apply to attacks from super-long range or that have a large area-of-effect. The attacker does not need to be visible.
  • C: At this rank, as long as the attacker is visible and within a large radius, the Servant can track down shots and defend against them. This does not apply to attacks from super-long range or that have a large area-of-effect.
  • D: At this rank, as long as the attacker is visible and within a moderate radius, the Servant can track down individual shots and defend against them. This does not apply to attacks from super-long range or that have a large area-of-effect.
  • E: At this rank, as long as the attacker is visible and within small radius, the Servant can track down individual shots and defend against them. This does not apply to attacks from super-long range or that have a large area-of-effect.

Projectile CreationEdit

The ability to create projectile weapons and using them, independent of a Noble Phantasm, etc.

  • Due to the nature of this ability, rank decisions will be made on a case-by-case basis.

Protection of the FairiesEdit

The ability of calling luck by the blessing of the fairies. Activation is limited to where demonstration of feats of arms may be performed.

  • A: At this rank, the Servant is able to dodge even sure-kill hits with consistency.
  • B: At this rank, the Servant is able to dodge even sure-kill hits with some frequency.
  • C: At this rank, the Servant can evade normal attacks with consistency when stats are uneven.
  • D: At this rank, the Servant can evade normal attacks with some consistency when stats are uneven.
  • E: At this rank, the Servant can evade normal attacks with frequency when stats are uneven.

Rebellious FateEdit

Skill of those who fought against their fate, against forces of those with far large influence them. What matters is not if they prevailed, but that they tried.

  • A: Enough to cancel all kinds of charisma and leadership abilities.
  • B: Cancels high charisma and leadership abilities.
  • C: Cancels normal charisma and leadership abilities.
  • D: Cancels low charisma and leadership abilities.
  • E: Weakens charisma and leadership abilities.

Rune MagicEdit

Knowledge about this type of magecraft originated from northern Europe.

  • A: At this rank, the Servant has mastered all types of runes. Servant can create up to ten spells for himself, with the prana unit cost being half of the cost issued to Masters.
  • B: At this rank, the Servant is capable of using the 18 primordial runes. Servant can create up to six spells for himself, with the prana unit cost being half of the cost issued to Masters.
  • C: At this rank, the Servant is capable of using the 9 basic runes. Servant can create up to four spells for himself, with the prana unit cost being half of the cost issued to Masters.
  • D: At this rank, the Servant is capable of using the 5 basic runes. Servant can create up to two spells for himself, with the prana unit cost being half of the cost issued to Masters.
  • E: At this rank, the Servant is capable of using the 3 basic runes. Servant can create up to two spells for himself, with the prana unit cost being same as the cost issued to Masters.

Self-ModificationEdit

The aptitude to merge his own flesh with body parts of others, the higher the ranking in this skill the further away one is from being a proper hero.

  • Due to the nature of this ability, rank decisions will be made on a case-by-case basis.

Subversive ActivitiesEdit

The capability to lay traps meant to dimisnish the opponent's strength before battle

  • A: Traps laid may reduce opponent's combat effectiveness by nearly 60%.
  • B: Traps laid may reduce opponent's combat effectiveness by nearly 50%.
  • C: Traps laid may reduce opponent's combat effectiveness by nearly 40%.
  • D: Traps laid may reduce opponent's combat effectiveness by nearly 30%.
  • E: Traps laid may reduce opponent's combat effectiveness by nearly 20%.

The Number of SaintsEdit

During a certain period of time, the attributes of Servant are boosted.

  • A: During this period of time, the Servant gains boost of 3 GP.
  • B: During this period of time, the Servant gains boost of 2 GP.
  • C: During this period of time, the Servant gains boost of 2 GP to different attributes.
  • D: During this period of time, the Servant gains boost of 1 GP.
  • E: During this period of time, the Servant’s combat effectiveness is boosted.

TransfigurationEdit

Ability to copy the looks of the one that Servant has made a contract of some sort with. Namely Master.

  • A: Looks of the Master are copied perfectly. Distinguishing is impossible.
  • B: Looks of the Master are copied nearly perfectly. Those with keen eye are able to distinguish the two.
  • C: The looks of the Master are copied to great degree. It is possible to distinguish the two from close enough.
  • D: The looks of Master are copied to some degree. It is possible to distinguish between the two most of the times.
  • E: The looks of Master are crudely copied. Only from distance do the two resemble each other.

SorceryEdit

The individual’s skill in traditional spell casting.

  • A: At this rank, the Servant has learned how to use even high sorcery, including rituals. Servant can create up to ten spells for himself, with the prana unit cost being half of the cost issued to Masters.
  • B: At this rank, the Servant has learned how to use complex sorcery involving many lines. Servant can create up to six spells for himself, with the prana unit cost being half of the cost issued to Masters.
  • C: At this rank, the Servant has merely learned how to use basic orthodox sorcery. Servant can create up to four spells for himself, with the prana unit cost being half of the cost issued to Masters.
  • D: At this rank, the Servant can use a compilation of spells, but doesn't understand the theory behind it. Servant can create up to two spells for himself, with the prana unit cost being half of the cost issued to Masters.
  • E: At this rank, the Servant can use a few spells with decreased effects. Servant can create up to two spells for himself, with the prana unit cost being same as the cost issued to Masters.

VitrificationEdit

A serene state of mind. A mental protection that nullifies mental interference.

  • A: By allowing himself to become one with the environment, can effectively disappear out of reach for any method of detecting an enemy.
  • B: By limiting his fighting spirit, one can conceal his presence to almost all beings.
  • C: By limiting his fighting spirit, one can conceal his presence to all normal beings.
  • D: By limiting his presence, one becomes so natural looking in his environment that it is hard to realize he is there.
  • E: By limiting his presence, one becomes harder to notice while being quiet and out of immediate sight.

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